One More Bag 0.6.1: the One-Trip Club update
This is the version that launched with the site, and it is a big one. One More Bag went from a plain grocery dash to the One-Trip Club: a brighter arcade cabinet, a courier you see from behind, and a scoring system built around how greedy you are willing to be.
- Pick your load before each run: 3, 6, 9 or 12 bags with quick presets, or fine-tune from 1 to 12. The curb shows the potential payout before you step off.
- Three neighborhoods authored in Tiled cycle by level: Sunshine Street, Sprinkler Social and Dog Days, each with its own daytime palette.
- Two optional gold bags per route. Picking one up adds a bag to carry and to your perfect-delivery target. At a full load of 12 it pays 20 x level points instead, and the badge now shows the points you will actually get.
- Delivery payouts scale with bags delivered (x1 at 3 bags up to x4 at 12) and with a One-Trip Streak that grows 25% per perfect delivery up to x2. Any hit or dropped bag resets the streak but keeps your score.
- Clutch save: countersteer a fresh balance warning back to center within half a second and earn 25 x level, a short catch assist and a moment of calm. Once per level, with a cooldown.
- The HUD now separates points earned from the potential delivery reward, so you always know what is at stake.
- Original sound effects for paper bags, toy bumps, water, the dog, bread and deliveries, plus footsteps, a rate-limited balance warning and optional music that starts off. Sound settings are remembered.
- Short coaching tips during play that remember what you have already learned, dismissable at any time.
- Clearer outlined hazards, carrier expressions and bags that visibly fall and land on the driveway.
If you played an earlier build, your legacy records are kept separately; endless runs now have their own best score and highest level.